Welcome
to Quakester's worms page
The
story of WORMS
In 1994
a guy called Andy Davidson took a game called 'total Wormage' to the ECTS
show in
London.He asked Martyn Brown, from team17, to have a look at it and after
about
an hour or so Martyn had agreed to publish the game and that was just about
that.
Three
years later Worms (as it ended up being called) has become one of the all
time
gaming
classics. Its spawned a host of fan's web sites, caused many a fit of insane
laughter
and more
than few scraps between friends.
If you've
not heard about Worms before you'll probably find it all a bit confusing
so here's
a quick
overview to give you a taster of what you're missing...
Think
of a landscape, any landscape. Grab some platoons of little pink Worms
and
liberally
scatter. Give them weaponry, tools and an eye for their enemy. The aim
is to
ensure
that you are the last team standing. Take no prisoners!
Teams
take it turns to nombard the enemy with whatever weapon they feel is likely
to
reap the
best reward. Some weapons are limited in terms of supplies and therefore
strategy
is required for the best results.
Tools
are available to move around the landscape and to hide away, but this strategy
is
frowned
upon in action-circles and likely to cause great offence!
Each Worm
has an initial energy level, wich is depleted trough the battle, once this
is at
zero the
Worm is removed from play. Worms are also out of the game should they drown
in the
water, die in the lava pits of Hades, sink to the murky depths of the Martian
gloop
or are
thrown off the left and right edges of the play area. The last team remaining
wins
the game.
Each battle
has a limited time period and once this is over a period of Sudden Death
Extra
Time may
be played. All remaining Worms are reduced to 1 unit of energy and the
slightest
hit will render them out of the game - a time when a heavy strategy is
called for!
Often
weapon supplies will drop in the shape of weapon-crates. These can be collected
and used
accordingly, if you're really lucky, you'll find the ultimate weapon -
an explosive
killer
sheep! Each Worm has limited time in wich to make its move (adjustable
of course!)
and can
walk, jump and even teleport to pastures new. There are approximately 20
weapons
and tools
to use - each one can be switched on or off ans even limited to the number
given the
game via
the weapon options screen.
To
download the shareware of worms :
site
1: click
here
site
2: click here
A
very very very good game made by:
Nicolas
Schweiger .... all right reserved.... 1997
last
update : We , november 19 1997.