Welcome to Quakester's worms page
 
 
 
 
The story of  WORMS
 
 
In 1994 a guy called Andy Davidson took a game called 'total Wormage' to the ECTS
show in London.He asked Martyn Brown, from team17, to have a look at it and after
about an hour or so Martyn had agreed to publish the game and that was just about that.
Three years later Worms (as it ended up being called) has become one of the all time
gaming classics. Its spawned a host of fan's web sites, caused many a fit of insane laughter
and more than few scraps between friends.
If you've not heard about Worms before you'll probably find it all a bit confusing so here's
a quick overview to give you a taster of what you're missing...
Think of a landscape, any landscape. Grab some platoons of little pink Worms and
liberally scatter. Give them weaponry, tools and an eye for their enemy. The aim is to
ensure that you are the last team standing. Take no prisoners!
Teams take it turns to nombard the enemy with whatever weapon they feel is likely to
reap the best reward. Some weapons are limited in terms of supplies and therefore
strategy is required for the best results.
Tools are available to move around the landscape and to hide away, but this strategy is
frowned upon in action-circles and likely to cause great offence!
Each Worm has an initial energy level, wich is depleted trough the battle, once this is at
zero the Worm is removed from play. Worms are also out of the game should they drown
in the water, die in the lava pits of Hades, sink to the murky depths of the Martian gloop
or are thrown off the left and right edges of the play area. The last team remaining wins
the game.
Each battle has a limited time period and once this is over a period of Sudden Death Extra
Time may be played. All remaining Worms are reduced to 1 unit of energy and the
slightest hit will render them out of the game - a time when a heavy strategy is called for!
Often weapon supplies will drop in the shape of weapon-crates. These can be collected
and used accordingly, if you're really lucky, you'll find the ultimate weapon - an explosive
killer sheep! Each Worm has limited time in wich to make its move  (adjustable of course!)
and can walk, jump and even teleport to pastures new. There are approximately 20 weapons
and tools to use - each one can be switched on or off ans even limited to the number given the
game via the weapon options screen.
 
 
To download the shareware of worms :
site 1: click here
site 2: click here
 
 
 
 
 
A very very very good game made by:
 
 
Nicolas Schweiger .... all right reserved.... 1997
 
last update : We , november 19 1997.